Duration
5 weeks
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Role
Solo project
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Tool
360° Sketching, Storyboard, CoSpaces
The VR space where you can gather with your friends and family to create meaningful memories by cultivating the garden together.
After the pandemic, it has become challenging for people to meet their loved ones with long-distance. People can call to hear voices and to see the faces of their loved ones through video/voice calls, but these technologies cannot offer a true sense of being together. I wanted to explore how VR could be used to tackle this issue to give immersive experiences for people to meet each other in a virtual space.
"How might VR be able to help people with long-distance have a sense of being together by providing immersive experiences?"
"How might VR be able to help people with long-distance meet in a virtual space to have a sense of being together by having immersive experiences?"
Using my research and design requirements as a guide, I drew ideas for a VR environment and interactions.
I then played out a 360° sketch in order to see what the environment would look like in VR and added some potential places for interactions.
Finally, I sketched out various scenes and storyboards and then started to think about interactions of this game that could be prototyped for a usability test.
The process of converging UX design and VR technology together was challenging since I had never thought about user experiences in 3D space before. It was tough to picture user experiences in a 360° environment, but drawing a 360° sketch really helped me plan all the needed interactions and the concrete storyline for users. When building user interactions in the game, I needed to consider user experiences of visual and auditory elements in every interaction between users and the environment. I learned that providing adequate sound effects is crucial to conveying truly immersive experiences for users.
In addition, creating a paper prototype was easy and the fastest way to make users get involved during the development. The usability testing with the paper prototype was very helpful for gaining valuable insights in an earlier stage of the development. I used CoSpaces to develop my game, as it was much faster for me to add components and create interactions, but it could have been better to build the game with Unity. I am excited to improve my design and engineering skills within this space, so my next journey for this project will be making the Happy Garden with Unity.